[2009] Reaper's Curse   [Best FPS Mod Phase 4 Honorable Mention]
MOD Platform - Unreal Tournament III
Credits - Joe (Funkenstein) Andronyk (scripting/concept) , Jeff (Loom-In-Essence) Plamondon (art/concept) & Matthew (Matticus) Thomas (sound engineering)
Awards - "2009 Make Something Unreal Contest" [Best FPS Mod Phase 4 Honorable Mention]
MOD Description - Reaper's Curse can be described as a two phase game type. In the first phase, all players are in a "every man for himself" deathmatch. The first player to attain 10 kills initiates phase two and becomes the "Reaper". Everyone else is forced into teaming up and hunt down the Reaper. If they are able to stop the Reaper from surviving the 60 seconds then phase one returns and the race to 10 kills continues. If the Reaper survives the "Reaper's Curse" then he scores one game point. It takes a normal match 5 game points to win a match.
Reaper's Curse with Relics builds on top of the existing gametype with strategical elements. This time through the weapons are randomly spawned & the armor, special powerups have been removed. In their place, 5 new Relics are thrown into the mix. Four of the five Relics give you a significant advantage as you collect your 10 kills & also helps you survive longer in Reaper's Curse senario. The final Relic by itself serves as a double damage or couples with other Relics to enhance the effectiveness of their functions. Each Relic posseses great strenghts & weaknesses which can, and should be exploited. :-)
HOW TO PLAY REAPERS CURSE [SD version](4:25)
[2005] SliderZ
MOD Platform - Unreal Engine 2 Runtime
Credits - Joe Andronyk (scripting) & Jeff Plamondon (art)
Version 1.01 (stand alone game) (15.7 MB)
MOD Description - SliderZ is a stand alone puzzle game built with the Unreal Engine 2 Runtime based on the minigame found in Capcom's Onimusha 2. It has a full 3 tier unlocking game system with a puzzle randomizer & original sounds. We never really gave this project the polish it could use but it served its purpose as an R&D project to explore the functionality of the Unreal GUI alone.
[2004] Devious Traps   [Phase 3 Best Game Type 5th Place]
MOD Platform - Unreal Tournament 2004
Credits - Joe Andronyk (scripting/concept) & Jeff Plamondon (art/concept)
Awards - "2004 Make Something Unreal Contest" [Phase 3 Best Game Type 5th Place]
MOD Description - Devious Traps game type has a set of rules, strategies & items which make it quite a different playing experience then the default game types that come with UT2004. The learning curve is quite steep at first so please read the readme to understand the whole scope of the game.
[2003] Conquest
MOD Platform - Unreal Tournament 2003 then converted to 2004
Credits - Joe Andronyk (scripting/concept) & Jeff Plamondon (art/concept)
MOD Description - Conquest is a mountain fortress custom map with a few additional features. We added a four barrel shotgun called the "Quadros" and a new 50 health pickup item. We also added three new speciality items called health chargers. They come in three variations; Flak, Rocket, & Sniper. Once you've picked up a health charger, you get a HUD icon which displays the remaining healing amount from which ever health charger you have. If you take damage from that weapon, you will be healed instead and you will glow blue temperarily. That is a clear indication for other players to switch weapons unless you are inclined to signing your own death warrent.
[2002] Sector 9
MOD Platform - Unreal Tournament
Credits - Joe Andronyk (scripting/concept) & Jeff Plamondon (art/concept)
Download - Not Released
MOD Description - Sector 9 was a very ambitious project which took a player through a heavily guarded military research complex which has been over thrown by alien prisoners of war. Your mission is to erradicate the uprising & regain control of this very important complex which contains cutting edge alien technology. (never heard of that concept before.....Have you?) :-P
[2001] Darkness Falls
MOD Platform - Rune
Credits - Joe Andronyk (scripting/concept) & Jeff Plamondon (art/concept)
Download - Not Released
MOD Description - Darkness Falls was our attempt to bring the beloved Castlevania series to a full 3D third person perspective adventure. Rune was the best base engine to modify at the time which closely emulated our overall vision.
